DIGITAL SERIOUS GAMING FOR ENTREPRENEURIAL EDUCATION
All our courses are offered in a basic (6 days – 20 hours) or advanced edition (12 days – 40 hours).
Welcome, getting to know each other, meeting with the members and users of the hosting organization, introduction to tangible and intangible cultural heritage.
Introduction to technologies, platform and tools for digital cultural heritage edutainment experiences: augmented reality, virtual reality, holograms.
Engaging community and target groups: Museater and Digital Monuments.
Spatial computing techniques for hidden cultural treasures discovery in urban settings or country-side trails.
Project management, the theory of change in cultural initiatives.
Free (departure of participants attending the basic course).
Project work: development of a story in augmented reality for the hosting organization. Step 1: design. Co-creating synopsis, characters and plot.
Project work: development of a story in augmented reality for the hosting organization. Step 2: digital staging. Development of an augmented reality experience working prototype.
Project work: development of a story in augmented reality for the hosting organization. Step 3: attracting visitors. Emotional, value and cultural journalism.
Project work: development of a story in augmented reality for the hosting organization. Step 4: getting funds from the European Union. Presentation of financing programmes and case studies for preservation and development of cultural heritage in the digital age.
[ecs-list-events cat=’digital_serious’ date-thumb=’true’ contentorder=’date_thumb, title’]
Here below you can download all the additional and support resources developed with the QUINTANA 4D project:
For more information and translated version of these resources visit http://www.quintana4d.it/