METHODOLOGY
LEARNING OUTCOMES
PROGRAMME
All our courses are offered in a basic (6 days – 20 hours) or advanced edition (12 days – 40 hours).
BASIC COURSE
DAY 1
Welcome, getting to know each other, meeting with the members and users of the hosting organization, introduction to tangible and intangible cultural heritage.
DAY 2
Introduction to technologies, platform and tools for digital cultural heritage edutainment experiences: augmented reality, virtual reality, holograms.
DAY 3
Engaging community and target groups: Museater and Digital Monuments.
DAY 4
Spatial computing techniques for hidden cultural treasures discovery in urban settings or country-side trails.
DAY 5
Project management, the theory of change in cultural initiatives.
DAY 6
ADVANCED COURSE
DAY 7
Free (departure of participants attending the basic course).
DAY 8
Project work: development of a story in augmented reality for the hosting organization. Step 1: design. Co-creating synopsis, characters and plot.
DAY 9
Project work: development of a story in augmented reality for the hosting organization. Step 2: digital staging. Development of an augmented reality experience working prototype.
DAY 10
Project work: development of a story in augmented reality for the hosting organization. Step 3: attracting visitors. Emotional, value and cultural journalism.
DAY 11
Project work: development of a story in augmented reality for the hosting organization. Step 4: getting funds from the European Union. Presentation of financing programmes and case studies for preservation and development of cultural heritage in the digital age.
Firewall party.
DAY 12
Next editions
[ecs-list-events cat=’digital_serious’ date-thumb=’true’ contentorder=’date_thumb, title’]
Venue
Resources
Here below you can download all the additional and support resources developed with the QUINTANA 4D project:
For more information and translated version of these resources visit http://www.quintana4d.it/