logo

AR & VR for the education at Cultural Heritage

augmented_reality

MEDIA LITERACY

AR & VR FOR THE EDUCATION AT CULTURAL HERITAGE

METHODOLOGY

The Course is addressed to those interested in developing engaging, immersive edutainment experiences on art and culture for young people and adults in education or cultural tourism, exploiting methods and technologies of “Full Reality Continuum”, including augmented and virtual reality.

The methodology addresses the issue of enhancing cultural heritage in a completely new way.

The training methodology deals with the design and implementation of digitally enhanced art events and cultural heritage experiences.

The sessions provide training in the theory, operating methods and cutting-edge design tools for development of digitally enhanced art events and cultural heritage experiences.

The course consists of two parts:

  • a basic introduction to key concepts, tested models and effective digital tools to improve learning experience in culture and art;
  • a project-based hands-on advanced workshop, focused on staging an augmented-reality-powered cultural heritage experience.

LEARNING OUTCOMES

The Course intends to provide participants with the skills and competencies needed to develop digitally enhanced art events and cultural heritage experiences.

The main learning outcomes are:

  • co-design, co-create and stage museatrical (museum+theatre) representations of local heritage, traditions and art;
  • develop theoretical and practical competences in digital valorisation of tangible and intangible cultural heritage;
  • understand key concepts regarding spatial computing and machine learning with special attention to their application to augmented reality;
  • design of augmented reality experiences, using tested models like museater, digital monument and digital ghosts;
  • drama-based basic digital storytelling techniques;
  • use of virtual reality to expedite production of digital content for augmented reality experiences or video production;
  • identification of the right open license to publish the work produced.

PROGRAMME

All our courses are offered in a basic (6 days – 20 hours) or advanced edition (12 days – 40 hours).

BASIC COURSE

DAY 1

Welcome, getting to know each other, Introduction to digital and objectual cultural heritage. Introduction to the “Full Reality Continuum”.

DAY 2

Introduction to technologies, platforms and tools for digital cultural heritage edutainment experiences: augmented reality, virtual reality, holograms.

DAY 3

Engaging community and target groups: Museater and Digital Monuments.

DAY 4

Spatial computing techniques for hidden cultural treasures discovery in urban settings or country-side trails.

DAY 5

How to manage the production of an immersive edutainment experience.

DAY 6

Free (departure of participants attending the basic course).

ADVANCED COURSE

DAY 7

Guided tour of Umbrian medieval villages and natural sites.

DAY 8

Project work: development of an edutainment story in augmented reality for the hosting organization.

Step 1: design. Co-creating synopsis, characters and plot.

DAY 9

Project work: development of an edutainment story in augmented reality for the hosting organization.

Step 2: development. Developing a working prototype of the edutainment immersive experience. Using VR tools to create digital content for AR.

DAY 10

Project work: development of an edutainment story in augmented reality for the hosting organization.

Step 3: digital staging. Learning how to stage the immersive edutainment experience for maximum emotional impact. Creating promotional content for advertising and promotion.

DAY 11

Project work: development of an edutainment story in augmented reality for the hosting organization. Step 4: getting funds from the European Union. Presentation of financing programmes and case studies for preservation and development of cultural heritage in the digital age.

Evaluation and Certificates. Firewall party.

DAY 12

Departure of participants.
augmented_reality

Venue

Resources

Here below you can download all the additional and support resources developed with the QUINTANA 4D project:

 

For more information and translated version of these resources visit www.quintana4d.it

Previous